Hello again my dearest dears! Here we all are again for another massively useful combo post! This post is going to deal with some basic building tips I picked up during my Second Life summer beach reading marathon, specifically creating your world: the official guide to content creation in second life by Aimee Weber , the founder and CEO of Aimee Weber Studio, one of the largest content creation companies in SL whose client list includes Warner Music, NBC and the United Nations; Kimberly Rufer-Bach, owner of The Magicians, one of the oldest content creation companies in SL, whose clients include The University of California Davis Medical Center, the British Council, and NASA; and Richard Platel, an SL resident, scripter, and professional software developer since nearly day one, he organized the very first group build and community of Lindenberg. Impressive!
One or two details my beloved readers; I am not going to tell you where to find freebies here. I AM going to tell you how to get ALOT more out of them. I am also not going to tell you how to do any scripting. But I will give you one crucial piece of information you will need for the next scripting post. You cannot script anything larger than one prim without knowing this. If there are any terms you don´t understand, please look in my SL Glossary page at the top of this blog! And PLEASE DON`T START RIPPING APART FREEBIES BEFORE YOU FINISH THIS POST!!! Now let´s get started!
Now we have a bunch of prims. They are all still individual units until they are LINKED! This is how!
If you are going to start messing with ready made scripts, you will notice that a great many of their instructions tell you to put the script in the objects root prim.If they don´t actually tell you, I would bet they are just assuming you know that already. I had a little dinosaur I wanted to put in my water garden before I knew about the root prim thing. He had these moving, blinking eyes, and was 75 prims. I had permission to modify, so I took him apart, deleting about 60 body parts I didn´t need. When reassembled and linked him back together, he was only 17 prims and he looked great, but his eyes no longer moved. I had no idea what had happened. I had probably deleted the root prim, or created a different one by selecting it last to be linked!
Now let´s continue! Unlinking and then re- linking an object can be tricky. You may never get the positioning right again,especially if you didn´t create it in the first place, or you may accidentally delete a piece. There is a simpler way to move individial prims around- EDIT LINKED! Check this out.
Now let´s fix a freebie! Remember, you can only do this if you have permission to modify. Right click the GENERAL tab on the EDIT window. It tells you if you can modify the object at the bottom of the page!
Unlinking a honking big 108 prim object is daunting. The first thing I noticed, to my relief, is that the cloth in the sails and little tent at the front , as well as the ropes, continued to sway gracefully in the digital wind. Their movement is a result of their physical settings, such as gravity, flexibility and softness, not a script.